Thursday, February 28, 2019

Facebook admits 18% of Research spyware users were teens, not

Facebook has changed its story after initially trying to downplay how it targeted teens with its Research program that a TechCrunch investigation revealed was paying them gift cards to monitor all their mobile app usage and browser traffic. “Less than 5 percent of the people who chose to participate in this market research program were teens” a Facebook spokesperson told TechCrunch and many other news outlets in a damage control effort 7 hours after we published our report on January 29th. At the time,  Facebook claimed that it had removed its Research app from iOS. The next morning we learned that wasn’t true, as Apple had already forcibly blocked the Facebook Research app for violating its Enterprise Certificate program that supposed to reserved for companies distributing internal apps to employees.

It turns out that wasn’t the only time Facebook deceived the public in its response regarding the Research VPN scandal. TechCrunch has attained Facebook’s unpublished February 21st response to questions about the Research program in a letter from Senator Mark Warner, who wrote to CEO Mark Zuckerberg that “Facebook’s apparent lack of full transparency with users – particularly in the context of ‘research’ efforts – has been a source of frustration for me.”

In the response from Facebook’s VP of US public policy Kevin Martin, the company admits that (emphasis ours) “At the time we ended the Facebook Research App on Apple’s iOS platform, less than 5 percent of the people sharing data with us through this program were teens. Analysis shows that number is about 18 percent when you look at the complete lifetime of the program, and also add people who had become inactive and uninstalled the app.” So 18 percent of research testers were teens. It was only less than 5 percent when Facebook got caught. Given users age 13 to 35 were eligible for Facebook’s Research program, 13 to 18 year olds made of 22 percent of the age range. That means Facebook clearly wasn’t trying to minimize teen involvement, nor were they just a tiny fraction of users.

WASHINGTON, DC – APRIL 10: Facebook co-founder, Chairman and CEO Mark Zuckerberg testifies before a combined Senate Judiciary and Commerce committee hearing in the Hart Senate Office Building on Capitol Hill April 10, 2018 in Washington, DC. Zuckerberg, 33, was called to testify after it was reported that 87 million Facebook users had their personal information harvested by Cambridge Analytica, a British political consulting firm linked to the Trump campaign. (Photo by Chip Somodevilla/Getty Images)

Warner asked Facebook “Do you think any use reasonable understood Facebook was using this data for commercial purposes includingto track competitors?” Facebook response indicates it never told Research users anything about tracking “competitors”, and instead dances around the question. Facebook says the registration process told users the data would help the company “understand how people use mobile apps,” “improve . . . services,” and “introduce new features for millions of people around the world.”

Facebook had also told reporters on January 29th regarding teens’ participation, “All of them with signed parental consent forms.” Yet in its response to Senator Warner, Facebook admitted that “Potential participants were required to confirm that they were over 18 or provide other evidence of parental consent, though the vendors did not require a signed parental consent form for teen users.” In some cases, underage users merely had to check a box to claim they had parental consent, and there was no verification of users’ ages or that their parents actually approved.

So to quickly recap:

Facebook targeted teens with ads on Instagram and Snapchat to join the Research program without revealing its involvement

The contradictions between Facebook’s initial response to reporters and what it told Warner, who has the power to pursue regulation of the the tech giant, shows Facebook willingness to move fast and play loose with the truth when it’s less accountable. It’s no wonder the company never shared the response with TechCrunch or posted a blog post or press release about it.

Facebook’s attempt to minimize the issue in the wake of backlash exemplifies the trend of of the social network’s “reactionary” PR strategy that employees described to BuzzFeed’s Ryan Mac. The company often views its scandals as communications errors rather than actual product screwups or as signals of deep-seeded problems with Facebook’s respect for privacy. Facebook needs to learn to take its lumps, change course, and do better rather than constantly trying to challenge details of negative press about it, especially before it has all the necessary information. Until then, the never-ending news cycle of Facebook’s self-made disasters will continue.

Below is Facebook’s full response to Senator Warner’s inquiry, followed by Warner’s original letter to Mark Zuckerberg..



Source: TechCrunch http://j.mp/2H7CJJJ

The Huawei Mate X Is Even More Exciting Than You Think It Is

By now, anyone even remotely interested in tech has probably heard about the Mate X—Huawei’s fantastically expensive bendable phone that despite launching second, somehow managed to steal the spotlight from Samsung’s Galaxy Fold.

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Source: Gizmodo http://j.mp/2U9sQ1D

This robot automatically sorts and prices cards from Magic: The Gathering

If you’ve ever dabbled in collectible card games — Magic: The Gathering, Pokémon, etc. — you know how quickly collections can grow. One pack turns into two. Two turns into five. Then they release some new set and… screw it, why not buy a whole box?

Card resellers have the same problem, just magnified to an extreme. People who’ve stopped playing a game for whatever reason (sometimes years prior) walk in with massive collections and just want to get rid of them. Online resellers and card stores can end up with monstrous stockpiles of unsorted cards, and going through them requires a ton of time and a wealth of ultra specific knowledge of a game. Which cards are rare? Which ones are a bit more common, but useful enough that players would want to buy them for their decks? What are they all worth?

Sorting Robotics, a company in Y-Combinator’s Winter 2019 class, has built a robot laser-focused on that problem. You load it with up to 1000 Magic cards, and it’ll automatically sort them to your liking, look up their values, and give you all the data in a big spreadsheet.

The machine is able to sort by a bunch of different criteria, be it alphabetically, by the set a card is from, or by its resale value (as pulled from TCGPlayer.) Want a big pile of all of the cards worth over $1? It can do that. If you need them sorted other ways, the company is open to helping with custom sorting logic.

One challenge the team had to tackle early on was how to handle cards with minimal contact for the sake of preventing possible damage. Some Magic cards, after all, resell for hundreds or thousands of dollars — if their machines got a reputation for damaging cards even occasionally, no one would use it.

So Sorting came up with a pneumatic system that uses cameras, computer vision, polished surfaces, and silicone suction cups to identify and move cards from stack to stack with limited contact. There are a few fancy tricks involved, like picking up cards in a way that utilizes the airflow within the machine to keep it from lifting two lightly-stuck-together cards at once. If a card is loaded into the machine upside down, it’ll shift it into a pile with other upside down cards to be manually flipped and re-sorted later. Sorting 1000 cards takes 1-2 hours, depending on the criteria they’re being sorted by.

If a card does somehow get damaged, Sorting Robotics says they’ll cover the cost. (They’ll want to check the feed from a pair of cameras inside the machine to see exactly what happened, so you probably shouldn’t go throwing an already-bent up Time Walk card in there and asking for reimbursement.)

Another challenge: dirt. Even for collectors, cards are rarely 100% pristine. There’s the natural oils from your hand, the dust from being stored over time, and even some amount of the card’s own dust, left over from the printing and cutting process. You might not really notice it if you’re just dealing with your own collection — but when you’re putting thousands of cards through a machine with moving parts and camera lenses, the dust adds up fast. Later versions of their machine have been re-tailored to deal with dust, and to be more easily maintained when the dust builds up.

Sorting has three founders: Nohtal Partansky and Sean Lawler (both of whom were previously Systems Engineers at NASA’s Jet Propulsion lab), and Cassio Elias dos Santos Junior, a computer vision engineer who previously built a popular Magic card scanning app for Android.

As for how much it costs, the company would only say that it’s working on that on a case-by-case, shop-by-shop basis. They stressed that they’re focusing on building these for online resellers and card shops — so it sounds like it’s not in the price range that most hobbyists might consider.

The machine currently only sorts Magic cards, though the founders tell me support for Yu-Gi-Oh and Pokémon cards is coming shortly.



Source: TechCrunch http://j.mp/2NwXEa8

A new ‘Hide Tweet’ button has been spotted in Twitter’s code

Twitter confirmed it has in development a new “Hide Tweet” option, but has yet to provide more detail about its plans for the feature. The new option, spotted in Twitter’s code, is available from a list of moderation choices that appear when you click the “Share” button on a tweet – a button whose icon has also been given a refresh, it seems. Like it sounds, “Hide Tweet” appears to function as an alternative to muting or blocking a user, while still offering some control over a conversation.

Related to this, an option to “View Hidden Tweets” was also found to be in the works. This appears to allow a user to unhide those tweets that were previously hidden.

The “Hide Tweet” feature was first discovered by Jane Manchun Wong, who tweeted about her findings on Thursday.

Wong says she found the feature within the code of the Twitter Android application. That means it’s not necessarily something Twitter will release publicly, but has at least thought about seriously enough to develop.

Reached for comment earlier today, Twitter told us some employees would soon tweet out more context about the feature. As of the time of writing, those explanations had not gone live.

Immediately, there were concerns an option like this would allow users to silence their critics – not just for themselves, as is possible today with muting and blocking – but for anyone reading through a stream of Twitter Replies. Imagine, for example, if a controversial politician began to hide tweets they didn’t like or those that contradicted an outrageous claim with a fact check, people said.

On the flip side, putting the original poster back in control of which Replies are visible may allow people to feel more comfortable with sharing on Twitter, which could impact user growth – a number Twitter struggles with today.

But as of now, it’s not clear that the “Hide Tweet” button is something that would hide the tweet from everyone’s view, or just the from the person who clicked the button.

It’s also unclear what stage of development the feature is in, or if it will be part of a larger change to moderation controls.

If Twitter chooses to comment, we’ll update with those answers.

The feature’s discovery comes at a time when Twitter has been under increased pressure to improve the conversational health on its platform.

In a recent interview, Twitter CEO Jack Dorsey admitted that it puts most of the burden on the victims of abuse, which has been “a huge fail.” He said Twitter was looking into new way to proactively enforce and promote health, so blocking and reporting were last resorts.

A “Hide Tweet” button doesn’t seem to fit into that plan, as it requires users’ direct involvement with the moderation process.

It’s worth also noting that Twitter already has a “hidden tweets” feature of sorts.

In 2018, the company introduced a new filtering strategy to hide disruptive tweets, which takes into consideration various behavioral signals – like whether the account had verified its email, is frequently blocked, or tweets often at accounts that don’t follow it back, for example. If Twitter determined the tweet should be downranked, it moved it to its own secluded part of the Reply thread, under a “Show more replies” button.

Twitter tests a number of things that never see the light of day in a public product. More recently, the company said it was weighing the idea of a “clarifying function” for explaining old tweets. It’s also launching a prototype app that will experiment with new ideas around conversation threads.

 



Source: TechCrunch http://j.mp/2TlAmtb

Wednesday, February 27, 2019

Energizer's Extra Juicy Phone Is Dumb Thick

Every year, the battery life of phones gets just a little bit longer, but somehow there’s always a handful of people who still want more. So as is if to end battery life anxiety once and for all, this simply massive Energizer phone popped up at MWC to really prove that a phone really can have too much juice.

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Source: Gizmodo http://j.mp/2NuzOvV

TikTok is launching a series of online safety videos in its app

On the heels of news that TikTok has reached 1 billion downloads, the company today is launching new initiative designed to help inform users about online safety, TikTok’s various privacy settings and other controls they can use within its app, and more. Instead of dumping this information in an in-app FAQ or help documentation, the company will release a series of video tutorials that are meant to be engaging and fun, in order to better resemble the other content on TikTok itself.

The safety series, called “You’re in Control,” will star TikTok users and will make use of popular memes, in-app editing tricks and other effects, just like other TikTok videos do.

The videos will focus on a range of privacy, safety and well-being settings and other safety-related policies. This includes TikTok’s Community Guidelines, how in-app reporting works, plus other settings for protecting your privacy, control comments, those to manage your screen time, and more.

They’re not exactly your traditional how-to videos, however.

Instead, the videos showcase what’s often a more serious issues – like being overrun with unwanted messages – in a humorous fashion. For example, in the video about configuring your message controls, angry commenters are depicted as shouting passengers on an airplane while the user is depicted by an overwhelmed flight attendant.

“Too many DMs?,” the video asks. The flight attendant snaps his fingers, which causes most of the passengers to disappear. The scene returns to peace and quiet. It’s a simple enough analogy for TikTok’s younger user base to understand.

This is then followed by a screen recording that shows you how to turn off messaging within the TikTok app’s settings.

Other videos have a similar style.

A barking, growling dog is used to demonstrate Restricted Mode, for instance. A noisy crowd overlooking someone’s shoulder is the intro on the video about using comment controls.

Another video encourages the use of screen time controls, asking “can’t put your phone down?” and shows someone so wrapped up in their phone they aren’t watching where they’re walking.

But the video about the Community Guidelines is maybe the most cringe-y, as it feels a bit like your parents reminding you to “play nice.” However, it still manages to set a tone for what TikTok wants to promote – a community for “positive vibes” where everyone feels “safe and comfortable.”

At launch, there are seven of these short-form videos in the safety series, which will launch in the TikTok app in the U.S. and U.K on Wednesday. In time, the company plans to add other tutorials and expand the series across its global markets, it says.

Of course, TikTok needs more than a series of videos to make its app a safe and welcoming community, the way it desires. It also needs a combination of policies, settings, controls, technology, moderation, and more, the company says.

That said, a focus on user education is an important aspect to this larger goal – and it stands in stark contrast to how Facebook intentionally made its privacy settings so complex and difficult to find and use for so many of its earlier years, that people gave up trying.

How well TikTok can execute on user privacy and safety as the app grows still remains to be seen. For now, it tends to be talked about as either a wholesome and fun video experience, or an online cesspool filled with hateful content and child predators. It’s an app on the internet, so both versions of this story are likely true.

There is no large user-generated content site – even those run by Facebook, Twitter, and YouTube – that has figured how to properly police the hatefulness and evil contained in humanity. But TikTok, at least, takes care not to showcase that content in its main feed – you have to seek it out directly (or train its algorithm by never clicking on anything wholesome.)

But, so far, TikTok has been better reviewed by child safety advocates than you might expect. For instance, Common Sense Media – a nonprofit that provides unbiased and trusted advice about all sorts of media, including apps – said that the app, used with parental supervision, can be “a kid-friendly experience.”

The launch of the video series comes at a time when TikTok’s growth is surging. The app recently surpassed a billion installs across the iOS App Store and Google Play, including Lite versions and regional variations, but excluding Android installs in China, according to data from Sensor Tower.

Roughly 25 percent of those installs are from India, the report said. And around 663 million of TikTok’s total installs occurred in 2018, which made the app the No. 4 most downloaded non-game for the year.

However, installs alone don’t tell the story of how many people actually use the app or how often. And a chunk of these could be the same user installing the app on multiple devices, or even bots used to push the app up the charts. In addition, parents often download the app their tween or teen is using for monitoring purposes, but don’t engage with the app or its content on a regular basis.

 

 

 



Source: TechCrunch http://j.mp/2IP2Pns

The Shadow Ghost turns cloud gaming into a seamless experience

French startup Blade, the company behind Shadow, is launching a new set-top box to access its cloud gaming service — the Shadow Ghost. I’ve been playing with the device for a couple of weeks and here’s my review.

The Shadow Ghost is a tiny little box that doesn’t do much. The true magic happens in a data center near your home. When you sign up to Shadow, you don’t even have to get a box. You can simply subscribe to the service without any hardware device and use the company’s apps instead.

Shadow is a cloud computing service for gamers. For $35 per month, you can access a gaming PC in a data center and interact with this computer. Right now, Shadow gives you 8 threads on an Intel Xeon 2620 processor, an Nvidia Quadro P5000 GPU that performs more or less as well as an Nvidia GeForce GTX 1080, 12GB of RAM and 256GB of storage. You can optionally get more storage with an extra subscription. It’s a full Windows 10 instance and you can do whatever you want with it.

Most subscribers now access Shadow using one of the company’s apps on Windows, macOS or Linux. You can also connect to your virtual machine from your iOS or Android phone or tablet. And now, you can also buy the Shadow Ghost if you want to use the service on a TV or without a computer.

I first used Shadow during the early days of the service back in early 2017. My first experience of the service felt like magic. Thanks to my high-speed fiber connection, I could play demanding games on a laptop. The best part was that the laptop fan would remain silent.

But it wasn’t perfect. Nvidia driver updates failed sometimes. Or your virtual machine would become completely unaccessible without some help from the customer support team.

In other words, the concept was great but the service wasn’t there yet.

Things have changed quite drastically after years of iteration on the apps, the streaming engine, the infrastructure and even the GPUs in the data centers. Blade co-founder and CEO Emmanuel Freund told me that the service has been working fine for just a few months.

It’s no surprise that those technical improvements have led to less churn, more referrals and more subscriptions. In July 2018, the startup had 20,000 subscribers. Now, there are 65,000 subscribers. There’s even more demand, but the company has had a hard time keeping up with new machines in data centers.

Shadow is currently available in France, the U.K., Germany, Belgium, Luxembourg, Switzerland and parts of the U.S. The company simply can’t accept customers from anywhere in the world because they need to live near a data center with Shadow servers.

Playing with the Shadow Ghost

The original Shadow box was a bit clunky. You could hear the fan, you had to rely on dongles if you wanted to pair a Bluetooth device or connect to a Wi-Fi network and there was no HDMI port — only DisplayPort. Internally, Blade has been debating whether the company needs another box.

In 2017, it was too hard to explain the product without some sort of physical device — you can replace a PC tower with a tiny box. But now that gamers understand the benefits of cloud gaming, there’s no reason to force you to buy a box.

And yet, the Shadow Ghost can be a useful little device in some cases. For instance, while the company has released an Android TV app and is testing a new app for the Apple TV, your current TV setup might not be compatible with Shadow. Or maybe you primarily use a laptop and you want to create a desktop PC setup with a display, a keyboard, a mouse and a Shadow Ghost.

Everything has been improved. It is now a fanless device that consumes less than 5W when it’s on. It has an Ethernet port, two USB 3.0 ports, two USB 2.0 ports, an audio jack and a single HDMI port. Bluetooth and Wi-Fi have finally been integrated in the device.

When you boot up the device, you get a menu to connect to a Wi-Fi network or control your Bluetooth devices. You can also change some streaming settings, like in the app launcher.

Once you press the start button, the video stream starts and it feels like you’re using a Windows computer. With Steam’s Big Picture mode, you get a convenient setup for couch gaming. I had no issue playing demanding games, such as Hitman 2. It works perfectly fine with a Wi-Fi connection and a Bluetooth controller.

Using the Shadow Ghost feels just like using the Shadow app on a computer. So it’s hard to say whether you need the Shadow Ghost or not. It depends on your setup at home and how you plan on using the service.

Last summer, Blade planned to manufacture 5,000 units. But now that the user base has grown significantly, that first batch could disappear in no time. It is available starting today for $140.

A gold rush

Cloud gaming is a hot space right now. While some companies have been experimenting with this concept for a while (Nvidia, Sony), it feels like everyone is working on a new service of some sort. Maybe the next Xbox is going to be about streaming a game from a data center. Maybe Amazon will offer a game library in the cloud as part of your Amazon Prime subscription.

Emmanuel Freund believes that it could be an opportunity for Shadow. Everybody is going to talk about cloud gaming if Apple and Google announce new services. But the startup has years of experiences in the space and has tried hard to compensate when it comes to latency and internet speeds.

It’s going to be harder to compete on content though. Game publishers and console manufacturers could start releasing exclusive titles on their cloud gaming services. That’s why Blade is thinking about new gaming experiences and exclusive content that would make Shadow more than a technical service.

(Controller for scale)



Source: TechCrunch http://j.mp/2NxHz41

Polestar unveils its all-electric response to the Tesla Model 3

Volvo’s standalone electric performance brand Polestar introduced Wednesday its first all-electric vehicle — a five-door fastback that is gunning for the Tesla Model 3.

In the past few years, every time an electric vehicle — concept, prototype, or production version — has been unveiled, the term “Tesla killer” has been tossed about regardless of whether that car will ever even come to market.

In the case of Polestar 2, it’s unclear if it will be the “Tesla killer.” It’s possible that an entirely new group of customers will be attracted to the vehicle. What is clear: the Polestar 2 was designed to compete with the Tesla Model 3 in the U.S., Europe and China. 

You can watch the reveal on Polestar’s YouTube channel.

The specs

The Polestar 2 meant to be a performance electric vehicle. It’s equipped with two electric motors and a 78 kilowatt-hour battery pack that has an estimated EPA range of about 275 miles.

The Polestar 2’s all-wheel drive electric powertrain produces 300 kW ( an equivalent of 408 horsepower) and 487 lb-ft of torque. This is above the rear-wheel (and currently cheapest) version of the Model 3. It’s just a skoosh under the dual-motor performance version of the Model 3, which has an output of 450 horsepower and 471 lb-ft of torque.

The Polestar 2 accelerates from 0 to 100km (about 62 mph) in less than 5 seconds — again a stat that puts it right above the mid-range Model 3 and below the performance version.

Polestar 2-Exterior-Front

Android inside

In 2017, Volvo announced plans to incorporate a version of its Android operating system into its car infotainment systems. A year later, the company said it would embed voice-controlled Google Assistant, Google Play Store, Google Maps, and other Google services into its next-generation Sensus infotainment system.

Polestar has followed Volvo. The Polestar 2’s infotainment system will be powered by Android OS and as a result, bring embedded Google services such as Google Assistant, Google Maps, and the Google Play Store into the car.

This shouldn’t be confused with Android Auto, which is a secondary interface that lays on top of an operating system. Android OS is modeled after its open-source mobile operating system that runs on Linux. But instead of running smartphones and tablets, Google modified it so it could be used in cars.

The Polestar 2 will also have so-called “Phone-As-Key technology,” which basically means customers will have the ability to unlock their car remotely using their smartphones. This capability opens the door — literally and figuratively — for owners to rent their vehicle out via car sharing or use a delivery service to drop off items in the vehicle.

The feature also allows Polestar 2 to sense the driver upon approach. 

Polestar 2-Interior

Market plans

The base price of Polestar 2 is 39,900 euros ($45,389), the company says. However, for the first year of production the pricier “launch edition” will only be available at 59,900, or about $68,000. (The prices are listed before any federal or state incentives might be applied).

Production of the Polestar 2 will begin in early 2020 at its Chengdu, China factory. The company is initially targeting sales in China, the U.S., Canada and a handful of European countries that include Belgium, Germany, the Netherlands, Norway, Sweden and the UK.

Polestar, like its potential rival Tesla, is also ditching the dealership. Polestar will only sell its vehicles online and will offer customers subscriptions to the vehicle. Subscription pricing will be revealed at a later date, Polestar said.

The automaker is also opening “Polestar Spaces,” a showroom where customers can interact with the product and schedule test drives. These spaces will be standalone facilities and not within existing Volvo retailer showrooms.

Polestar was once a high-performance brand under Volvo Cars. In 2017, the company was recast as an electric performance brand aimed at producing exciting and fun-to-drive electric vehicles — a niche that Tesla was the first to fill and has dominated ever since. Polestar is a jointly owned by Volvo Car Group and Zhejiang Geely Holding of China. Volvo was acquired by Geely in 2010.

The company’s first vehicle, the Polestar 1, was unveiled in September.  The Polestar 1 is not a pure electric vehicle; it’s a plug-in hybrid with two electrical motors powered by three 34 kilowatt-hour battery packs and a turbo and supercharged gas inline 4 up front.

Polestar said Wednesday that its next vehicle, the Polestar 3, will be an all-electric “performance SUV.” The company didn’t provide any additional details about the Polestar 3.



Source: TechCrunch http://j.mp/2Xmcjtv