Saturday, October 31, 2020

This Week in Apps: Facebook Gaming skips iOS, TikTok goes shopping, Apple One bundles arrive

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

Top Stories

Here Comes Apple One

Thanks for all the market research, app developers.

Image Credits: Apple

Apple issued a slight beat on earnings this week, despite the COVID pandemic and a 20% decline in iPhone sales year-over-year, including a drop in China.

But for app developers who already have a large install base to serve across Apple’s mobile devices, it’s Apple’s expansion into the services market that may draw more attention. Apple continues to edge its way into nearly every category that has proven popular on mobile devices. Streaming music? Apple Music. Streaming TV and movies? Apple TV+. Paid news and magazine subscriptions? Apple News+. Cloud storage? iCloud. Payments? Apple Card and Apple Pay. Gaming? Apple Arcade. And so on.

Its latest effort, launching on October 30, is Apple One — a way for users to pay for multiple Apple services in a single bundle.

At launch, the $14.95 per month Individual bundle includes Apple Music, Apple TV+, 50GB of iCloud storage and Apple Arcade. The same thing as a Family Plan (up to six people) is $19.95 per month and ups the iCloud storage to 200GB. And for $29.95 per month on the Premier plan, you get 2TB of iCloud storage, and add in Apple News+ and the new Fitness+, which arrives later this quarter.

Image Credits: Apple

While each plan saves a little money than if paying individually, the most value can be found at the higher end. Which means Fitness+ could immediately gain an influx of new subscribers, even if the user primarily opted for the Premier plan because of its access to News+. That means Fitness+ doesn’t even have to try that hard to compete with third-party membership-based fitness apps. Instead, Fitness+ acquires users by its association with other known and valued Apple services.

As Apple stretches itself into new services markets — say, AirTags subscriptions, or something we haven’t thought of yet — like subscription medications (Health+?), financial news (Stocks+?), ridesharing (Car+?) social (FaceTime+?) — it will have a head start on user acquisition.

For app developers finding themselves having done the job of proving the market for a subscription-based business in their category, they’ll then be thrust into the role of trying to value add on top of a baseline product that offers a deeper integration with the iOS operating system than they’re allowed.

Cloud gaming’s unknown future on iOS

Image Credits: Facebook Gaming featuring Asphalt Legends

Speaking of services…this week Facebook launched its cloud gaming service that offers free-to-play games that Facebook users can play without leaving the social app.

The games are streamed from the cloud (meaning, Facebook’s servers), instead of requiring users download the titles locally.

This format for mobile gaming makes sense in mature markets that are now steadily moving to 5G. However, Facebook’s new service is only available on desktop and Android — not on iOS.

Facebook excluded Apple devices from the launch, citing Apple’s “arbitrary” policies around third-party apps. Though Apple recently updated its guidelines, it still doesn’t allow applications to act like third-party app stores where games are bought, used and streamed from within the main app directly. Instead, it’s permitting the model GameClub pioneered as a means of working around Apple’s rules last year. That is, there is a main app where users can subscribe and browse a catalog, but each individual game has to be listed on the App Store individually and be playable in some way — even if it’s just a demo.

There’s one school of thought (a point Facebook keeps pushing) that says Apple’s rules here are losing it money.

After all, Facebook says its avoidance of iOS is not about the 30% commission — it’s paying that on Android, in line with Google Play policies. Oh, why oh why doesn’t Apple want its 30%, too?, Facebook cries.

The answer is because Facebook’s iOS snub is part of its long-term strategy. To say it’s not about the money is disingenuous. Facebook at launch is already taking the 30% when in-app purchases are made on the web version of its cloud gaming services.

What’s really happening is that Facebook is making a calculated risk. It’s betting that regulators will ultimately force Apple to permit third-party app stores on iOS and maybe even end Apple’s requirements around in-app purchases, allowing alternative payments. If that comes to pass, the 30% goes back in Facebook’s own pocket.

Even if regulators only push Apple to allow third-party payment systems in addition to the Apple Pay requirement, Facebook could still make money when users picked the Facebook payment option. And it’s ready. Facebook has already built out Facebook Pay infrastructure and it’s now encouraging Facebook Pay usage by redesigning Facebook and Instagram as online shopping platforms.

This all makes the near-term loss of cloud gaming users on iOS worth the risk. Instead of catering to the iOS base, Facebook is raising a stink about “Apple’s rules” to make it look like Apple is harming the market and stifling competition. In reality, Facebook could very easily list its handful of gaming titles separately, if it desired, as per Apple’s current rules — especially because many are more casual games than those found on xCloud or Stadia.

But that wouldn’t help its larger goal: to see Apple’s App Store regulated.

It’s not even like Facebook is being shy about its motives here. CEO Mark Zuckerberg has publicly stated that Apple’s control of the App Store “deserves scrutiny.”

“I do think that there are questions that people should be looking into about that control of the App store and whether that is enabling as robust of a competitive dynamic,” he said in an Axios interview. “…I think some of the behavior certainly raises questions. And I do think it’s something that deserves scrutiny.”

TikTok Goes Shopping

Image Credits: Shopify

Remember how Walmart angled in on that TikTok acquisition (whose status is still unknown) and everyone was wondering what the heck Walmart was doing? Well, it was thinking ahead.

TikTok this week partnered with Shopify on a social commerce initiative. The deal aims to make it easier for Shopify’s moer than 1 million merchants to reach TikTok’s younger audience and drive sales, by creating and optimizing TikTok campaigns from their Shopify dashboard.

The ad tools allow merchants to create native, shareable content that turns their products into In-Feed video ads that will resonate with the TikTok community. Merchants will be able to target their audiences across gender, age, user behavior and video category (see, TikTok does have SOME data on you!), and then track the campaign’s performance over time.

As a part of this effort, Shopify merchants can also install or connect their “TikTok Pixel” — a tool that helps them to more easily track conversions driven by their TikTok ad campaigns.

The campaigns’ costs will vary, based on the merchant’s own business objectives and how much they want to spend.

The partnership will eventually expand to include other in-app shopping features, as well.

The TikTok-Shopify partnership could help the video platform better compete against other sources of social commerce, including the growing number of live stream shopping apps as well as efforts from Facebook and its family of apps.

Weekly News Round-Up

Platforms

  • Epic says Apple has “no right to the fruits of Epic’s labor” in its latest court filing. “Consumers who choose to make in-app purchases in Fortnite pay for Epic’s creativity, innovation and effort—to enjoy an experience that Epic has designed,” the filing said. The company is making the point that it did the work to create an in-game marketplace for its players to use. The App Store and its payments system are not necessary — they’re forced upon Epic so Apple can ” maintain its monopoly,” Epic’s lawyers said.
  • Adoption of iOS 14 reaches 46.36% six weeks after launch, according to Mixpanel data.
  • Apple releases App Store server notifications into production. The notifications provide developers with real-time updates on a subscriber’s status, allowing app makers to create customized user experiences.
  • Facebook provides new guidance for partners on iOS 14 SKAdNetwork. The company said it will release an updated version of the Facebook SDK by early Q1 to support the upcoming iOS 14 privacy feature requirements, noting that “guidance from Apple remains limited.” The new version of the Facebook SDK will provide support for Apple’s SKAdNetwork API and conversion value management.
  • Google tests a new “app comparison” feature on Google Play that lets you analyze multiple apps across metrics, like ease of use, features, downloads and star rating. Google confirmed the test was live, but downplayed it saying it was “small” and the company had no plans for a broader rollout at this time.
  • Apple search crawler activity could be pointing to Apple’s plans to build its own search engine to rival Google. In iOS 14, Apple can now display its own search results when users type in queries from its home screen, bypassing Google.
  • ExxonMobile embraces Apple’s App Clips. The fuel company will bring the lightweight App Clips and Apple Pay to more than 11,500 Exxon and Mobil gas stations across the U.S., allowing consumers to scan a QR code on the pump to pay via an App Clip version of the ExxonMobil app.

Policies

  • Search engine app makers tell the European Commission that the Android choice screen isn’t working to remedy antitrust issues. Ecosia, DuckDuckGo, Lilo, Qwant and Seznam signed the letter to the Commission.
  • Big technology platforms asked the E.U. to protect them from legal liabilities over removing hate speech and illegal content, reports Bloomberg, citing a paper from Edima, an association representing Alphabet’s Google, Facebook, ByteDance and others.

Trends

Image Credits: Sensor Tower

  • U.S. home improvement brand app adoption doubled over 2019 since March, per Sensor Tower. As COVID stuck people at home, first-time installs of top home improvement brand apps in the U.S. from March to September 2020 doubled year-over-year, climbing 103%. MAUs grew 35% during that time.
  • U.S. Adoption of Food & Drink apps climbed 30% during COVID-19, also per Sensor Tower. Worldwide, these apps saw a slowdown in download growth in Q3 with a +14% growth rate — slower than other previous third quarters.
  • Samsung reclaims the No. 1 spot in the Indian smartphone market, beating Xiaomi. The new data from marketing research firm Counterpoint conflicts with a report last week from Canalys, making it a close race.
  • Facebook is losing users in the U.S. and Canada. The company reported during its Q3 earnings that user growth in these key markets was slowing after the COVID surge. The company now has 196 million users in North America, down from 198 million in Q2, and it expects the decline to continue. DAUs and MAUs in these markets were also flat or down slightly in the quarter.

Services

Security/Privacy

  • True, a social networking app that promised to protect user privacy, found to be exposing private messages and user locations.
  • A massive analysis of the COVID-19 tracing app ecosystem tracks the permissions the apps require, SDKs in use, location-tracking abilities and more.
  • PUBG Mobile to terminate all service and access to users in India on October 30, after the country banned the game from the world’s second largest internet market over cybersecurity concerns due to its China ties. PUBG already tried cutting ties with its Chinese publishing partner, Tencent Games, but critics called this a Band-Aid if Tencent still had a hand in game development.

App News

  • Sony’s PlayStation app gets an upgrade before the PS5 launch on November 12. The updated app introduced a completely redesigned interface, with a home screen where you can see what friends are playing, voice chat support for up to 15 people, integrated messages and PS Store and news. When, the PS5 arrives, the app will allow users to remotely launch their games, manage storage and more.
  • Instagram extends time limits on live streams to four hours, the same as Facebook live streams on mobile. It will also soon support archiving of live video content.
  • YouTube revamps its mobile app with new gestures, video chapter lists and others changes. The video chapter lists expand the feature introduced in May, and now turn chapters into scrollable lists, each with their own video thumbnail.
  • Tinder roll outs Face To Face, its opt-in video chat feature, to users worldwide. The dating company was pushed to accelerate its virtual options due to the pandemic.
  • Microsoft Office apps add mouse and trackpad support for iPadOS, meaning you can now use Apple’s new Magic Keyboard with apps like Word, Excel and PowerPoint.
  • Cryptocurrency exchange Coinbase is launching a debit card in the U.S. later this year. The Visa debit will work with Visa-compatible payment terminals, online checkout interfaces and ATMs. A mobile app will allow you to control how you want to spend your cryptocurrencies.
  • Eko asks court to freeze Quibi assets related to its turnstyle tech. Even though Quibi is shutting down, Eko’s case against the mobile streaming service continues. Eko wants a payout of at least $96.5 million for infringing on its intellectual property.
  • Netflix engineers detail the studio apps shift to Kotlin Multiplatform in new blog post.
  • TikTok countersues Triller. The China-based, ByteDance-owned video app asks a U.S. judge to rule on Triller’s patent infringement allegations. Triller had filed a suit in late July,
  • TikTok parent ByteDance launches a smart lamp with a camera, display and virtual assistant. The device works with a mobile app and its aimed at helping kids with homework, in an education push.
  • TikTok expands its in-app Election Guide to include Election Day resources like information about polling locations and hours, services that can help people having voting difficulties and those offering other details how the voting process works, as well as live election results from the AP.

Funding and M&A

  • Corsair acquires EpocCam. Gaming peripheral maker bought smartphone app EpocCam, a top video app that lets users turn their iPhone or iPad into a high-def webcam for their Windows or Mac PC. The app grew in popularity due to the pandemic, and its wide support for major video apps includes Zoom, Skype, OBS Studio, Google Meet and Microsoft Teams. Under Corsair’s Elgato subsidiary, the app has been relaunched to fit into the company’s expanded ecosystem of content creation tools.
  • Digital health startup Nutrium raises $4.9 million led by Indico Capital for its service and app which links dietitians and their patients.
  • Bay Area-based Jiko raises $40 million Series A from Upfront Ventures and Wafra Inc. for its mobile banking startup.
  • Helsinki-headquartered app management startup AppFollow raises $5 million Series A led by Nauta Capital. The company now has 70,000 clients on its platform, including McDonald’s, Disney, Expedia, PicsArt, Flo, Jam City and Discord.
  • Mobile device management startup Kandji raises $21 million Series A in a round led by Greycroft. The startup’s MDM solution helps larger companies manage their fleet of Apple devices and keep them in compliance.
  • SimilarWeb raises $120 million for its AI-based market intelligence platform for websites and mobile apps. The company counts more than half of the Fortune 100 as customers, including Walmart, P&G, Adidas and Google.
  • Phone forensics company Grayshift, a startup that helps feds break into iPhones, raises $47 millionThe round was led by PeakEquity Partners, for the company that claims to have doubled adoption, revenues, and employees in the last year.
  • Intelligent visual assistance startup TechSee raises $30 million to automate field work with AR and computer vision.
  • Betty Labs, parent company to Locker Room, a new social audio app connecting sports fans for live conversations, raised $9.3 million in seed funding led by Google Ventures.
  • Mobile gaming company Scopely raises $340 million at a $3.3 billion valuation. Scopely had just raised $200 million last year. Unlike other gaming giants, Epic and Unity, the company doesn’t make tools for gaming, it focuses on keeping players engaged. Today, those users spend 80 minutes per day on games like its Star Trek Fleet Command, MARVEL Strike Force, Scrabble GO and YAHTZEE with Buddies.

Recommended Downloads

Filtertune

Image Credits: Lightricks

From the makers of Facetune, this new iOS app lets influencers create custom filters that can be shared across social media along with their photos, allowing fans to snap a screenshot of the photo — which includes a QR code on a banner — into order to import the custom preset photo filter into the app’s library. The filter can then be used to edit photos, and further personalized by the end user.

Clips 3.0 eyes TikTok with its biggest update ever

Image Credits: Apple

Apple rolled out an updated version of its casual video creation app, Clips. Before, the app only supported Instagram-like square video, but the new version, Clips 3.0, expands to include support for vertical and horizontal video, making it easier to export videos to apps like TikTok.

The new app also features a refreshed interface on iPhone and iPad, HDR recording with iPhone 12, support for a mouse, trackpad and keyboard cases on iPad, along with other smaller changes, like new stickers, sounds and posters. There are eight new social stickers (like “Sound On” for Instagram Stories), 24 new royalty-free soundtracks (bringing the total library to 100), and six new arrows and shapes, as well as a set of poster templates to use within videos.

Backbone

Image Credits: Backbone

The Backbone app works with the new $99 Backbone One mobile gaming controller for iPhone that lets you play games like Call of Duty: Mobile, Minecraft, Asphalt 9: Legends, hundreds of Apple Arcade titles and other iPhone games that support game controllers.

The controller also includes a Capture Button that lets you record gaming clips to share directly to social platforms like Instagram Stories and iMessage.

Read the TechCrunch review here.

New Releases in iOS 14 Widgets

Image Credits: Pinterest

  • Pinterest: The pinboarding app jumps into widgets with an update that lets you put either a small or large widget on your home screen that pulls photos from a Pinterest board — either one you follow or one you created. This allows you to set up a widget that rotates through a set of photos from an online resource, instead of requiring you to keep an on-device photo gallery.
  • TikTok: The short form video app updated this week to include three different widgets from small to large that allow you to easily access trending videos and sounds right from your iOS home screen.
  • Widgit: This new widget lets you put GIF-like animated images on your iOS 14 home screen (in-app purchases).



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Friday, October 30, 2020

Q3 earnings find Apple and Google looking to the future for hardware rebounds

“5G is a once-in-a-decade kind of opportunity,” Tim Cook told the media during the Q&A portion of Apple’s Q3 earnings call. “And we could not be more excited to hit the market exactly when we did.”

The truth of the matter is its timing was a mixed bag. Apple was, by some accounts, late to 5G. By the time the company finally announced that it was adding the technology across its lineup of iPhone 12 variants, much of its competition had already beat the company to the punch. Of course, that’s not a huge surprise. Apple’s strategy is rarely a rush to be first.

5G networks are only really starting to come into their own now. Even today, there are still wide swaths of users who will have to default to an LTE connection the majority of the time they use their handsets. The arrival of 5G on the iPhone was really as much about future-proofing this year’s models as anything. Consumers are holding onto phones longer, and in the three or four years before it’s time for another upgrade, the 5G maps will look very different.

Clearly, the new iPhone didn’t hit the market exactly when Apple had hoped; the pandemic saw to that. Manufacturing bottlenecks in Asia delayed the iPhone 12’s launch by a month. That’s going to have an impact on the bottom line of your quarterly earnings. The company saw a 20% drop for the quarter, year-over-year. That’s hugely significant, causing the company’s stock to drop more than 4% in extended trading.

Apple’s diverse portfolio helped curb some of those revenue slides. While the pandemic has generally had a profound impact on consumer spending on “non-essentials,” changing where and how we work has helped bolster Mac and iPad sales, which were up 28 and 46% respectively, year-over-year. It wasn’t enough to completely stop the iPhone stumble, but it certainly brings the importance of a diverse hardware portfolio into sharp relief.

China was a big issue for the company this time around — and the lack of a new, 5G-enabled iPhone was a big contributor. In greater China (including Taiwan and Hong Kong), the company saw a 28% drop in sales. There are a number of reasons to be hopeful about iPhone sales in Q4, however.

As I noted this morning, smartphone shipments were down almost across the board in China for Q3, per new figures from Canalys. Much of that can be chalked up to Huawei’s ongoing issues with the U.S. government. Long the dominant manufacturer in mainland China, the company has been hamstrung by, among other things, a ban on access to Android and other U.S.-made technologies. Apple’s numbers remained relatively steady compared to the competition and Huawei’s issues could present a big hole in the market. With 5G on its side, this next quarter could prove a banner year for the company.



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The Pixel 4a 5G Is Hands Down the Best $500 Phone

The Pixel 4a 5G is an interesting phone, because on the outside it’s as plain as can be. But just like the Millennium Falcon, she’s got it where it counts. The Pixel 4a 5G is also somewhat awkwardly named, having more in common with the Pixel 5 than its smaller sibling, the standard Pixel 4a. So even though I want to…

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Thursday, October 29, 2020

PUBG Mobile to terminate access for users in India on October 30 following ban order

PUBG Mobile, the sleeper hit mobile game, will terminate all service and access for users in India on October 30, two months after New Delhi banned the game in the world’s second largest internet market over cybersecurity concerns.

India banned PUBG Mobile Nordic Map: Livik and PUBG Mobile Lite, along with over 100 apps with links to China on September 2. The ban came after India banned TikTok and dozens of other popular Chinese apps in late June.

These apps were “prejudicial to sovereignty and integrity of India, defence of India, security of state and public order,” the country’s IT Ministry said on both the instances.

But unlike other affected apps that became unavailable within days — if not hours — PUBG Mobile apps remained accessible in the country for users who already had them installed on their phones, tablets, and PCs. In fact, according to one popular mobile insight firm, PUBG Mobile had retained more than 90% of its monthly active users in the country, a mobile-first market where 99% of smartphones run Android, in the weeks following New Delhi’s order.

(Following the ban, Google and Apple pulled PUBG Mobile apps from their app stores in India. But soon enough, guides on how to workaround the ban and obtain and install the apps became popular on several forums.)

PUBG Mobile had about 50 monthly active users in India, tens of millions of users ahead of Call of Duty: Mobile and Fortnite and any other mobile game in the country.

“PUBG Mobile kickstarted an entire ecosystem — from esports organisations to teams and even a cottage industry of streamers that made the most of its spectator sport-friendly gameplay,” said Rishi Alwani, a long-time analyst of Indian gaming market and publisher of news outlet The Mako Reactor.

“Granted Tencent did a lot of the heavy lifting in building it out, but the game’s quality itself was heads and shoulders above what most Indians were used to on smartphones. And that’s a reason many kept coming back, some eventually monetising as well,” he added.

South Korea-headquartered PUBG Mobile attempted to assuage New Delhi’s concern by cutting ties with Tencent, the game’s publishing and distribution partner in India.

On Thursday, PUBG Mobile said, “protecting user data has always been a top priority and we have always complied with applicable data protection laws and regulations in India. All users’ gameplay information is processed in a transparent manner as disclosed in our privacy policy.”

“We deeply regret this outcome, and sincerely thank you for your support and love for PUBG Mobile in India,” it added.



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Google tests a helpful app comparison feature on Google Play

Google is testing a new feature that could improve discovery for Android apps on Google Play. The company confirmed it’s experimenting with a “Compare Apps” option that would allow Google Play users to quickly and more easily understand the slight differences between otherwise similar apps by comparing specific features and metrics — like star ratings or total downloads, for example.

The feature was first spotted by Android Police, which found it at the bottom of an individual app listing page for a media player on the Play Store (ver. 22.4.28).

Image Credits: Android Police

Google confirmed the feature is live but only as a small test.

After users scrolled down past the app details and reviews, the page offered a comparison chart that allowed users to compare the VLC Player app with other media players across aspects like “Ease of Use,” support for offline play, and various media player specific features — like visual quality (HD, SD, etc.) and controls (gesture control, playback, scrubber, etc.).

The feature may leverage data Google has sourced from questions it asked app reviewers, though that aspect is not clear at this time. It also pulls in other data it already has on file, like the aggregate star rating and how many downloads the app has seen to date, for instance.

Typically, in place of the comparison chart, Google Play would provide a list of “similar apps” at the bottom of the listings page. This is similar to Apple’s “You Might Also Like” app suggestions and common across app stores. The idea with “similar apps” is to help point users researching apps to others in same genre. But making a determination of which to download often requires reading through the app’s descriptions and user reviews, which can be time-consuming.

With a comparison chart, users could more quickly figure out which app was the better fit for their needs, instead of wasting time researching or downloading multiple apps to install only to find they didn’t offer a particular feature the user had wanted.

Google confirmed to TechCrunch this is a “small experiment” that’s currently running, but says it doesn’t have immediate plans for a broader rollout. That’s a shame!



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Google brings Halloween to life using augmented reality

There’s an AR ghost on Google Search. There’s a dancing skeleton, set of creepy jack-o’-lanterns, and costumed cats and dogs, too. Ahead of Halloween weekend in the U.S., Google has launched a set of fun, augmented reality-powered features on Google Search which appear as an option when you search for specific Halloween terms using a mobile device.

For example, if you search for the word “Halloween” and scroll down the search results page, you’ll see a box that prompts you to “Summon up a 3D ghost.” When you tap the “View in 3D” button, you’re able to see the ghost floating around your room.

On the iPhone, you’ll first have to move the phone around the room to get started, as with other AR apps. On Android devices, however, the ghost immediately appears in 3D but there’s a separate button, “View in your space,” that will place the ghost in the environment with you.

Google says the features work in the Google Search app and in the mobile browser.

Once the AR object has been placed in your room, you can move around it to view it from different angles, move closer or further away, or drag it around it around with your finger. The object even leaves a shadow on the floor, to make it seem like it’s really there.

Spooky, Halloween music will also play in the background as the AR objects float or dance in your space. You can then take a photo or a video to share elsewhere, if you choose.

In addition the AR ghost, you can search for a set of three jack-o’lanterns, a dancing skeleton, a hot dog (well, a dog in a hot dog costume), a pirate dog, and a magic cat.

The latter two appear when you google for the keywords “dog” or “cat,” while a search for “hot dog” will pull up the playful dachshund that paws at the ground and wags its tail. Searches for “skeleton” and “jack-o’-lantern” (and some variations) will bring up the others.

You may also see a pop-up at the bottom of the main Google.com landing page that suggests you try the new AR feature, but it wasn’t showing up consistently for us on every visit.

Google has experimented with AR features on Google Search for some time, having offered up 3D models of animals, places, spaceships, celestial bodies including the moon, the planets and more, as well as biology terms, anatomical systems, chemistry terms, plus cars, shoes, and even Santa.

Unfortunately, there’s no easy way to find all the AR objects offered in one place — you usually just stumble upon them when searching.

Besides the AR Halloween search feature, Google also introduced two new doorbell ringtones for its Hello Nest devices, “Black Cat” and “Werewolf.” You can continue to use the sounds introduced last year, like ghost, vampire, monster or witch noises, for example.

Google Assistant, meanwhile, now tells Halloween-themed riddles and can sing a Halloween song, as well, in another nod to the holiday.



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Everything You Need to Know About the New Google TV

There’s a new Chromecast in town, only it’s not so much a Chromecast as a little Android TV dongle with Chromecast built in... but that’s not right either, because it’s running Google TV rather than Android TV... I know, I know. If you’re wondering exactly what this new software platform is, and how it relates to the…

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Europe to limit how big tech can push its own services and use third party data

European lawmakers are taking aim at big tech’s ability to push its own services in search results at the expense of rivals, with Commission EVP Margrethe Vestager confirming today that a legislative proposal due in a few weeks will aim to ban what she called “unfair self-preferencing”.

The concern is that so-called gatekeeper platforms have the ability to manipulate the way that they rank different businesses — and “show their own services more visibly than their rivals”, she said in a speech.

The Commission is expected to propose a package of legislative measures next month to update long-standing EU ecommerce rules and propose new strictures for platforms with significant market power (aka gatekeepers) — making good on its earlier pledge to reboot digital regulation.

In her speech to the EPC Digital Clearinghouse today, Vestager confirmed that the Digital Services Act (DSA) and Digital Markets Act (DMA) will be introduced in a few weeks’ time.

The Commission is surely enjoying its timing, here, with grumblings of political discontent against big tech over the pond and the US Department of Justice having just filed an antitrust case against Google. Although the EU executive’s proposals for reworking digital rules have been years in the making.

Vestager said the DSA will update the existing E-Commerce Directive — by requiring digital services to “take more responsibility for dealing with illegal content and dangerous products”, including by standardizing processes for reporting illegal content and dealing with content reports and complaints.

“Those new responsibilities will help to keep Europeans just as safe online as they are in the physical world. They’ll protect legitimate businesses, which follow the rules, from being undercut by others who sell cheap, dangerous products. And by applying the same standards, all over Europe, they’ll make sure every European can rely on the same protection – and that digital businesses of all sizes can easily operate throughout Europe, without having to meet the costs of complying with different rules in different EU countries,” said Vestager.

She also confirmed increased transparency requirements would be in the package — such as related to content takedowns and recommendations; and also disclosures for online ads, including both who’s paying for an ad and “why we’ve been targeted by a certain ad”.

The DMA proposal will have two components, per Vestager: A “clear list of dos and don’ts” for “big digital gatekeepers”, which she said “will be based on our experience with the sorts of behaviour that can stop markets working well”; and a “harmonised market investigation framework” that will span the EU’s single market — giving the executive the power to preemptively intervene in digital markets to address structural problems before they become entrenched and lead to baked in Internet monopolies.

Recent press reports have suggested that the list of dos and don’ts that’s coming down the pipe for big tech could be lengthy — although the final detail remains to be seen.

But a ban on some forms of self-preferencing will certainly be on that list.

Google’s preferencing of its own services in search results has been on the European Commission’s antitrust radar for years — with a multi-year investigation into its Shopping search comparison service culminating in a $2.7BN fine in 2017 and an order to Google to cease abusive self-preferencing. Despite that action rival price comparison services have continued to complain it’s still not playing fair. Hence the Commission deciding more needs to be done now.

Another restriction Vestager confirmed affected major dual marketplaces — which are set to face future EU controls is on how they can use third party sellers’ data. She argued that the asymmetry of platforms both having access to sellers’ data and competing against those third parties in other markets “can seriously damage fairness” — saying the proposal “aims to ban big gatekeepers from misusing their business users’ data in that way”.

Again it’s an issue that’s been on the Vestager’s radar for some time. Last year, for example, the Commission opened a formal investigation into ecommerce giant Amazon’s use of merchant data (although that probe remains ongoing).

The other core plank of the DMA involves reform of digital competition rules, as EU lawmakers look to evolve the regulatory toolbox to keep pace with digital business.

“We face a constant risk that big companies will succeed in pushing markets to a tipping point, sending them on a rapid, unstoppable slide towards monopoly — and creating yet another powerful gatekeeper,” said Vestager, explaining the push for a harmonised set of rules to tackle structural problems in digital markets across the EU.

The risk of leaving it to EU Member States’ national competition authorities to tackle such issues is “a fragmented system, with different rules in different EU countries”, she went on, adding: “We’ve come to a point where we have to take action. A point where the power of digital businesses – especially the biggest gatekeepers – threatens our freedoms, our opportunities, even our democracy. And where the trust that successful digitisation relies on is becoming seriously frayed.”

The message to tech giants from the EU’s executive is an unwavering “things are going to have to change” — with enforced responsibility coming down the pipe to replace patchy self-regulation.

Vestager also made it clear the Commission is paying attention to how the future rebooted digital rules will be enforced — which is a key point given how a lack of uniformly vigorous enforcement has taken some of the shine off the EU’s rebooted data protection framework (because decision powers are held at the Member State level).

The commissioner said “effective enforcement” will be a vital component of the DSA package, arguing that: “To really give people trust in the digital world, having the right rules in place isn’t enough. People also need to know that those rules really work – that even the biggest companies will actually do what they’re supposed to. And to make sure that happens, there’s no substitute for effective enforcement.”

This means the package will include measures aimed at improving the way national authorities cooperate — “to make sure the rules are properly enforced, throughout the EU”, as she put it.

“Our proposal won’t change the fundamental principle, that digital services should be regulated by their home country. But it will set up a permanent system of cooperation that will help those regulators work more effectively, to protect consumers all across Europe. And it will give the EU power to step in, when we need to, to enforce the rules against some very large platforms,” she added.

The Commission is also clearly banking on the DMA as its key enforcement lever against big tech’s market-denting bulk — by being able to intervene proactively as a way to foster and sustain competition.

And with anger at big tech riding high across Europe the Commission likely feels confident in getting bu-in from EU Member States’ representatives on the EU Council and the elected members of the European Parliament — support that it’ll need to get its legislation proposals across the line.

 



Source: TechCrunch https://ift.tt/2TE3cDy

Wednesday, October 28, 2020

The TCL 10 5G UW Is the Cheapest 5G Phone on the Market, But It's Verizon-Only

Phone makers have pushed out a wave of premium 5G phones this fall, but when it comes to more affordable handsets that support next-gen cell networks, pickings are still kind of slim. However, starting at just $400, the TCL 10 5G UW is now the cheapest 5G phone on the market.

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Source: Gizmodo https://ift.tt/31Q2uHQ

The Flume 2 Smart Home Water Monitor is a smart, easy-to-use, and essential smart home device

Many smart home gadgets focus on convenience or automation of typically manual tasks, but Flume’s smart water sensor provides a potentially much more vital service: The ability to track how much water you’re consuming, and alert you to potential leaks in you home’s plumbing. The company just released its second-generation Flume Smart Home Water Monitor ($199), and the device is easier to set up and use, and smarter than ever.

The basics

Flume’s Smart Home Water Monitor consists of a device you affix to your water meter, and a gateway that connects it to your home wifi network. Installation is super simple and requires no plumbing or any kind of home DIY expertise. The Flume app guides you through installation, and in most cases you should be up and running in under 10 minutes – plus Flume has live assistance available via chat through the app in case you get stuck.

The Flume monitor provides up-to-date information about your whole home’s water usage, including any consumption from interior or exterior faucets, plumbing and fixtures. It can alert you when it detects suspected leaks based on water behavior, and help you budget your water use if you’re looking to save on your utility bill, or just conserve more water through more efficient usage.

Design and features

The Flume meter is a very impressive example of technology designed for use by just about anyone, anywhere. It doesn’t have its own display or interface, and instead works entirely through the app, but that simplicity is part of its genius. The water monitor itself is encased in a simple gray plastic box, which you attach to your water meter externally using the included rubber straps. All it needs is to be placed on the side of where your meter’s readout is located, and then it’s activated by you simply running water through your system by turning on a faucet. It’s reading the magnetic field generated by your water meter, which the company says can detect any water usage all the way down to one one-hundredth of a gallon – i.e., a slowly dripping faucet.

Image Credits: Darrell Etherington

The meter is powered by 4 AA batteries that come pre-installed, and you can see the battery status in the app, but those should last a very long time. The meter talks to a Flume bridge, which does need to be connected to power but can be set up pretty much anywhere within wifi range in your home. The final component is the app, which is available for iOS and Android, and which provides a dashboard visualizing your usage, as well as push notifications you can set up for when the Flume system detects a leak.

In practice, set up is a breeze, and it’s truly amazing how much detail and information Flume can provide given how easy it is to install and use. The data itself is also incredibly fascinating, and truly resulted in my being more aware about my general water consumption, how it affects my monthly utility bills, and how I might be able to conserve water going forward. My home actually didn’t have a dishwasher when I originally installed the Flume 2, for instance, and I realized how much more water I was using hand-washing dishes vs. putting in a small, water efficient 18-inch dishwasher instead – which was proven out by the Flume data.

Bottom line

You might not realize you need a smart home water sensor, but Flume 2 makes a strong case for everyone investing in one. The simple, practical design and user-friendly app instantly make you a much more informed consumer of water, and can save you a bundle in the long run by detecting leaks early and preventing any more serious and damaging flooding incidents. It also just feels good to be aware of what you’re using, and being able to translate that into direct action to save a little water here and there, for the good of the environment and your monthly spending.



Source: TechCrunch https://ift.tt/35GzmE7