Thursday, August 1, 2013

Engadget Giveaway: win a new Nexus 7, courtesy of CSR Racing!

Engadget Giveaway win a new Nexus 7, courtesy of CSR Racing!


You've seen the review, now enjoy the real thing for yourself. This week's giveaway centers around the hottest tablet at the moment, the Nexus 7. Our friends at NaturalMotion want to get one into a lucky reader's hands so they can enjoy the company's signature game, CSR Racing. The app is free, so it's definitely worth giving it a good look on whatever Android device you use. While you're waiting for it to download and install, make sure you head to the widget below to enter to win. Good luck!


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Source: Play Store






Source: Engadget RSS Feed http://www.engadget.com/2013/08/01/engadget-giveaway-nexus-7/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

TV shows come to Google Play UK

TV shows come to Google Play UK


The British have had access to Google Play Movies for months, but they've been denied TV shows -- an unusual omission given the country's rich broadcasting history. All is now right with the world, however, as Google now offers TV episodes to the UK's Google Play Store. The early catalog focuses on shows from big local networks, such as the BBC and Channel 5, as well as imports from the colonials (read: Americans). Brits keen on streaming Sherlock just have to visit Google Play to start watching.


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Via: Coolsmartphone


Source: Google Play






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Hulu Is Coming to Chromecast

Hulu Is Coming to Chromecast


Chromecast launched with Netflix support, and now Hulu is working on bringing Chromecast support to its iOS and Android apps.


Read more...






Source: Gizmodo http://gizmodo.com/hulu-is-coming-to-chromecast-987997861

NVIDIA Shield teardown dives deep inside the massive handheld

NVIDIA Shield teardown dives deep inside the massive handheld


The folks at iFixit are braver souls than us, taking on NVIDIA's tank-like new gaming handheld, the Shield, in a teardown. Shield's cavernous shell houses a mess of multicolored parts, and hilariously reveals its Batman mask-esque properties when freed of said parts. Though it certainly doesn't look like an easy process, the repair site offers a six out of 10 rating; it specifically cites the battery and screen as being tricky to replace.


NVIDIA's Shield was a big surprise at this year's Consumer Electronics Show -- CEO Jen-Hsun Huang showed up with the device on-stage during his company's press briefing, where he used it to demonstrate the just unveiled Tegra 4 processor. We finally got our hands on the final retail version earlier this month and you can find the full review right here. Consumers can also finally purchase the $300 handheld as of yesterday.


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Source: iFixit






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Motorola Connect and Migrate tools arrive ahead of Moto X event

Motorola Connect for Moto X hits Chrome Web Store early, lets you check calls and texts from the web


We thought we knew virtually everything there was to know about the Moto X ahead of its launch later today, but Motorola apparently has a few surprises left -- or rather, had. The company has quietly posted two tools that are clearly targeted at users of its upcoming flagship. Motorola Connect, a Chrome extension, lets those with a Moto X or a new Droid phone handle their incoming calls and text messages through web notifications. Motorola Migrate, in turn, is built to ease the pain of moving to a new Motorola phone -- the Android app lets users transfer media, text messages and other content that Google doesn't necessarily store in the cloud. We'll no doubt hear more about Connect and Migrate at the Moto X unveiling, but those who want to get a first-hand look can download both utilities at the source links.


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Via: Android Police (1), (2)


Source: Chrome Web Store, Google Play






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Despite Google's Gains, iPhone Still Edges Out Android Devices In App And Overall Smartphone Usage, Says Forrester

ios-vs-android1

Android has decisively overtaken iOS as the world’s most popular smartphone platform, both in terms of existing devices and sales, but it seems like usage habits are harder to break. A report out today from Forrester on mobile marketing techniques includes some interesting numbers on app usage, which show that overall, iOS users are still the more avid users across a range of app categories, as well as various smartphone functions.


In a survey of 13,000 iPhone users and 15,000 Android users in the U.S., Forrester found that Weather apps remain the most popular category among consumers across both platforms, followed by social networking, navigation/mapping and gaming apps.


While weather doesn’t seem like the kind of thing that commands a lot of minutes of engagement, you can see where it would stand out because of habitual usage. (This could also go some way to explaining why Yahoo CEO Marissa Mayer, during the company’s last earnings call, touted the company’s weather app as being the number-one in 20 different countries, up 150% since its relaunch in April.)


What’s notable is that in each of the cases, iOS appears to be a more engaged group of users — some 71% of iOS users versus 65% of Android users are checking weather apps regularly; social networking breaks down to 63% and 56%; and mapping is 60% and 52% — but ultimately the platforms are consistent in terms of what is most popular.


When it comes to overall smartphone usage, we appear to see the same trend at play across the two platforms. Looking this time at 1,300 iPhone and 3,100 Android owners in Europe, Forrester found that internet browsing is the most popular activity across both, followed by text messaging, app usage, search and social networking.


Across all of these, iOS continued to outscore Android in terms of usage. Some 91% of iPhone users say they browsed the internet weekly or more often compared to 80% on Android; in messaging the breakdown was 90% to 83%; and apps were 89% to 76%.


Forrester’s report — primarily about the disconnect between consumers and mobile marketers who are misguided in trying to reach them, and what marketers should be doing differently — doesn’t really go into detail to explain why Apple iPhone owners continue to remain more avid users of their devices over Android owners. This is, however, a trend that has been the case for some time now.


What these figures do seem to show is that while Android continues to grow in popularity, it has yet to grab that premium class of consumers who use their phones the most and are the most attractive consumers for app makers.


That could be because of history — iPhone users were premium, early adopters, whereas Android users are later adopters who may be more price sensitive — or it could point to the iPhone remaining a more user-friendly device overall. In any case, numbers out in May from Distimo seem to indicate another by-product: apps for the iPhone App Store still make more revenues than those on the Google Play store for Android.










Source: TechCrunch http://feedproxy.google.com/~r/Techcrunch/~3/8bgp4Z7gf7Y/

Nvidia Shield Teardown: A Lot's Crammed Into This Strange Device

What's inside Nvidia's Shield gaming handheld?

Nvidia-shield-ifixit-2_large

By now, perhaps you've read our review of the Nvidia Shield, the Android gaming handheld that can also stream games from PC. Perhaps you've even read through our forum post where we tackled your burning questions. We had one query of our own, though: How, exactly, did Nvidia manage to cram the guts of a game controller and a smartphone into a portable console?


Thankfully, teardown and repair site iFixit has the answer: it pulled apart the Nvidia Shield to show you the guts of the handheld. You can see how the cooling system works, pulling air in through the front lip of the device, and using an actual honest-to-goodness fan to exhaust it out the back. iFixit also discovered that quite a bit of room inside the bulky console is devoted to...


Continue reading…






Source: The Verge - All Posts http://www.theverge.com/2013/8/1/4576202/whats-inside-nvidias-shield-gaming-handheld

BBC Sport app comes to Kindle Fire, now lets you filter out Chelsea news

BBC Sport app comes to Kindle Fire, now lets you filter out Chelsea news


iOS users already had access to the BBC Sport app's customizable "quick links" feature, which provides more direct access to favorite sports, but an update has just taken the idea a bit further. Quick links now work across Android and the freshly-minted Kindle Fire version too, and they additionally allow you to filter news according to which football club(s) you want to follow and which bits of multi-million-pound transfer gossip you'd rather just ignore. Other, more general improvements include refreshed indexes for a total of 41 different sports and greater prominence given to major tournaments like Formula 1 and the Ashes. If you want to check out the app on a Kindle Fire or Fire HD, you'll need to be in the UK -- an international version is still in the works and will be "available soon." There's a hat-trick of relevant download links below.


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Source: Amazon Appstore, Google Play, iTunes






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NoFlo Launches Kickstarter Campaign To Help Everyone To Understand And Visualize Code

Henri Bergius3

NoFlo, a company that has built an open-source visual programming tool based on “flow-based programming,” a concept that came out of IBM in the 1970s, is launching a $100,000 Kickstarter campaign today to help build a mainstream version of its development environment and add new programming languages.


At first glance, it might look like NoFlo is something like a sort of WYSIWYG editor for more advanced programming instead of for basic web development, with drag and drop components that people can arrange visually to get their desired results. What it actually is, is a sort of visual mechanism for helping people not necessarily familiar with code, like executives, managers and others who are increasingly asked to have some background in programming, be able to understand at a glance what developers are doing and become more involved in the process.


“It’s a new kind of flow-based development environment for NoFlo, and what we’re attempting to do is basically change the environment to be more collaborative,” he said. “We want to give companies and teams a map of how their software works,a nd ow their software is connected, where things flow, etc. We’re basing it on a concept invented in the 70s, but which we’re now bringing to the modern world of cloud APIs and connected devices.”


It’s actually similar to proprietary tools already being used for major programming endeavours – some of which should be very familiar to any audience, like the Lord of the Rings films, which used this software development platform for special effects design and development flow. NoFlo is making those same tools available to the general open source community for the first time, should it succeed with this Kickstarter project.


The aim of the Kickstarter project is to draw attention as well as to raise funds for expansion from JavaScript development, which NoFlo currently supports, to Java and also Objective-C, which will make it possible to build native iOS and Android apps. The company says that it’s essentially like turning Scrabble into Lego, which is to say it’s taking something that’s impenetrable to someone who doesn’t speak the right language, and making it transparent and interactive to a broad audience.


As NoFlo says in its Kickstarter materials, designers are entirely dependent on coders once the visual creation work is done, and then have to hand off their work to someone who speaks an entirely different language. NoFlo wants to keep designers in the loop, not just in an over-the-shoulder sense, but as active participators in the coding process, all without requiring extensive re-education.


Pledging $95 or more wins backers a private project license (the tool will be available for free but only for projects that can be shared openly with the community), and adding money generally ups the length of your license, as well as brings in new perks. $100,000 is a big ask for a software project with no consumer product angle, but NoFlo has a noble and worthwhile goal, and could win a lot of support from design and development studios looking to bridge the gap between engineering, management and creative.










Source: TechCrunch http://feedproxy.google.com/~r/Techcrunch/~3/G1tBC1pFrwE/

Leaked Samsung 'Galaxy Folder' suggests return of the dual-display flip phone

Leaked Samsung 'Galaxy Folder' suggests return of the dualdisplay flip phone


It feels like yesterday we were discussing the alleged death of form factor diversity in the smartphone world, and now Samsung comes up with this: a mid-range clamshell called the Galaxy Folder (SHV-E400K) with displays on both sides of the lid. According to Japanese site RBMen, which discovered a Korean-language user manual for the device on Samsung's website, at least one of the displays is a 3.7-inch AMOLED panel with 800 x 480 resolution. Other specs include a Snapdragon 400 dual-core chip, 2GB of RAM and LTE support. The basic design is nothing new to Samsung, which came out with the similar SCH-W2013 in China last year, and the SCH-W999 a year before that, but it's good to see evidence of its survival in 2013 -- and especially if it's destined for Samsung's home market. If it was up to us though, we'd put some e-ink in that second display.


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Via: AndroidBeat, RBMen


Source: Samsung (PDF download)






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O2 Becomes Second UK Operator To Turn On LTE; Will Go Live August 29, But With No iPhone Support

Screen Shot 2013-08-01 at 08.18.06

Looks like the honeymoon period for EE and LTE in the UK is over. This morning, Telefonica’s O2 announced that it would turn on its LTE network on August 29, becoming the second operator to offer 4G in the country. Initial cities will be London, Leeds and Bradford, with 10 more cities to come by the end of the year. The first services at the end of this month will cover 5 million people — that’s potential, not actual, subscribers, and will not include support for the iPhone 5, which will not work on the 800MHz spectrum that is part of O2′s initial rollout.


The end of the honeymoon also signifies the beginning of the price wars.


Initial tariffs will start at £26 ($39) per month, O2 says. In comparison, a contract-free, data-only, mobile broadband rate from EE is currently priced at £15 per month, and a voice-and-data tariff starts at £21 per month. There will likely be different allowances included in these figures — for example, the voice-and-data service is SIM-only and you bring your own device. Plans from EE that include devices also start at £26 per month. O2 says that those interested in registering for its LTE service can sign up here.


But you can argue that O2 will be launching with a bit of a setback: its initial rollout of LTE will not support the iPhone.


Back in February 2013, O2 was part of a group of operators — BT, EE, O2, Three and Vodafone — who were all awarded spectrum for 4G services at a total cost of £2.3 billion ($3.5 billion). As part of that, O2 forked over £550 million for spectrum in the 800MHz band. But the iPhone currently does not support LTE in that frequency, while Samsung’s LTE devices (and others) do.


O2 is posturing with confidence over this discrepancy.


Telefonica UK’s CEO Ronan Dunne told the BBC that he “would be frankly gobsmacked if their roadmap didn’t address that issue.”


Still, that’s not the same as a concrete guarantee that this will be addressed soon. Given the iPhone users are still some of the mobile world’s biggest adopters of premium-priced devices and services, and also some of the world’s most avid users of mobile data, this could be an issue. (Remember, O2 is the UK’s equivalent of AT&T: it was the first network to have the iPhone and has continued its strength in that category as a result, even as Samsung and other Android makers have gained a lot of smartphone users in the process. Kantar WorldPanel for example noted a month ago that Android OEMs took over 55% of smartphone sales in the previous 12 weeks, compared to iPhone’s 30%, and Android is currently growing faster than iPhone in sales.)


EE’s LTE network, which launched in October 2012, has a big head start just in terms of setting out its stall. It is currently live in 95 cities and aims for 110 cities covering 60% of the population by the end of the year. In June of this year it announced 687,000 customers and is aiming for 1 million by the end of this year. First mover doesn’t always mean biggest in the long run, of course: Three, at the time a totally new operator, was the first to offer 3G in the UK market years ago, but it’s far behind the other three incumbent players today.


It looks like O2 made a point of acting as fast as it could; it notes that the news comes a day after Ofcom cleared the use of spectrum for 4G services. “It’s great that I am able to announce O2 4G the day after the spectrum has been cleared for use,” noted Ronan Dunne, CEO of Telefónica UK, in a statement. “Digital connectivity will be made ubiquitous by 4G and become the oxygen of modern life. It is our intention to use 4G to inspire the nation through the possibilities of technology, encouraging people to live more, do more and be more with O2.”


The hurdle, at least in the early days for all UK operators, will remain whether consumers will be willing to pony up more money for faster mobile services than they have today. O2 is supposedly going to be bundling in extra services like music with its packages to entice users. I’m not sure how well that ever worked for 3G services, although consumer tastes for streaming media, and device specs, have certainly contributed to a more fertile ground for marketing and service bundles like these to work better this time around.










Source: TechCrunch http://feedproxy.google.com/~r/Techcrunch/~3/VP_jQ362r2M/